![]() ![]() ![]() There are some breath-taking moments that look right out of a picture book, as some striking rim lighting cuts the beast’s figure out of the horizon. Your furry friend – who is a mixture of dog, cat, and bird – is covered in feathers that rustle and move in the breeze. Particle effects that add light to these maps – like sconces and torches – are similarly mundane, and look a little more at home on a PlayStation 3 than current architecture.īut again, the real star of the game is Trico. While it’s washed out-colour palette and heavy reliance on bloom create scenes that pop, level geometry is simple and flat. There are parts of The Last Guardian that look dated. Your feathered-beast might just be a confluence of artificial intelligence and scripting, but his appearance and demeanour make him so much more than bits on a disc. Every time I urged the beast to make an impossibly large jump, I didn’t fear for my character’s life I feared for Trico’s. While these don’t sound thrilling, even the most mundane command feels a lot more impressive given Trico’s size, and the time investment required to gain access to them.ĭespite how simplistic and dated a lot of the gameplay is, using it to command and control Trico conjures up powerful emotions. You’ll start with simple calls, but that will soon graduate to smashing objects, slamming paws down on the ground, and standing on hind legs. As you progress, the orders that you can issue will increase in complexity, mirroring the emotional growth of your relationship. When you first meet it, it’s temperament is unpredictable. The former is completely forgettable and boring, but the latter is where the game shines – giving your four-legged friend a chance to build a character all its own. Navigation is handled in two ways: through simple jumps and climbing, and by interacting with Trico. ![]() In the broadest and most reductive terms, The Last Guardian is a platformer with light puzzle solving elements. While The Last Guardian is light on moment-to-moment plot points – much like the creator’s previous efforts Ico and Shadow of the Colossus – the themes of friendship are the main hook, and they are constantly at the forefront. In-between them and their freedom are puzzles, dangerous walkways to navigate, and malevolent suits of armour given life. Brought together through extraordinary circumstances, they must navigate an extensive stretch of dilapidated ruins. The game follows a young boy and a beast named Trico. ![]()
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